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Clone D
1292
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Posted - 2015.01.07 18:22:00 -
[1] - Quote
Logis pushed for sole propriety over equipment. They got it, and now what?
There are many more matches without any uplinks on the field whatsoever.
Proximity explosives are a thing of the past because logis have better things to do?
Logis are doing the one thing that they know how to do. Latch onto a heavy and hold R1 for the remainder of the match.
Do your jobs logis. If you see a battlefield with all red letters and no friendly uplinks, then you didn't do your job. Learn how to prevent that.
Don't make me stop assaulting and capturing objectives, because you don't know how to do your job, so that I can do it for you. |
Clone D
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Posted - 2015.01.07 18:35:00 -
[2] - Quote
Byozuma Kegawa wrote:Uplinks have short lifespans due to people actually hunting them down, half the time to spawn-camp and the other to actually get rid of it. Proximities have classically been the purview of scouts because logistics have better things to do (like keeping sentinels/squads covered/healthy). A logistics role isn't advancing into held territory without support, that's what scouts do. Logistics are support roles, thus they don't usually travel solo hacking objectives and dropping explosives. And uplinks tend to happen when opportune.
1. If you are a logi and you're setting uplinks in places where they can be camped, and you're not protecting them then
YOU ARE MAKING A SPAWN TRAP for your team. Learn how to deploy an uplink. You're not doing your job right.
2. If you are a logi and you have better things to do than set proximity explosives, WHO IS SUPPOSED TO DO IT? Scouts do not have enough bandwidth to deploy an effective mine field. PEs are equipment and belong in the domain of the logis who are designed to deploy equipment. |
Clone D
1292
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Posted - 2015.01.07 18:37:00 -
[3] - Quote
7th Son 7 wrote:What's wrong with making an assault suit that has uplinks for those occassions? c'mon man
If the field is devoid of uplinks, then logis didn't do their jobs. I am devoting my equipment slot to REs (or a nanohive, since there is never a logi around when you need one). |
Clone D
1293
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Posted - 2015.01.07 18:40:00 -
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Flint Beastgood III wrote:Bandwidth. I still do my uplink thing, but they only go so far now. I'm not running proto every match just so I can place down 8 instead of 6, that's just reetarded.
I know what you're saying though. At first I stopped uplinking when bandwidth was introduced, but more and more I am forced to drive around placing links or sit in the redline with the rest of the team until the match ends, lol.
Yes, I frequently have to stop what I'm doing and do logis jobs for them and then figure out a way to go back to what I was doing without sacrificing bandwidth. |
Clone D
1293
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Posted - 2015.01.07 18:44:00 -
[5] - Quote
Thor Odinson42 wrote:For logis to work properly they need to be supporting a squad. [...]
Sounds lke the logi union catch phrase.
NO NO NO. I as an assault have to stop what I'm doing, change into a logi suit, call a dropship and set uplinks around the field, to create a doorway back into battle.
IF I CAN DO IT. A LOGI WHO SPECCED INTO THAT ROLE CAN DO IT.
Do your jobs logis. |
Clone D
1293
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Posted - 2015.01.07 19:08:00 -
[6] - Quote
Nirwanda Vaughns wrote:or th elogi did his job but a heavy/assault was crying fo rsome hives. logi dropped it and cos of the slightly broken bandwidth system the uplinks pop or scouts tak ethem out. a 'properly' fit logi can carry about 3 uplinks (gauged) once they've gone and either the supply depot has been blown up or you can't get it hacked hows a logi supposed to restock his supply?
All I see here is that some logis don't know how to manage their bandwidth.
Nirwanda Vaughns wrote:as has been said before it doesnt take much to get lv3 or 4 in drop uplinks so any player over a few months old can get them and make a quick uplink fit in any suit they own that has an equipment slot and seeign as only the heavy suits don't have them then thats a lot of options. don't just rely on bluedot logis, if you see alack of uplinks while you're solo... err put some out. why rely on someone when you can do it yourself?
Logi is not my chosen profession. Why should I have to do the job of a logi, when that is not what I specced into?
What you're saying is that logis don't have the ability to do their jobs and need someone else to pitch in a helping hand, yet logis want to maintain superior bandwidth to every other role.
NO NO NO. Learn how to manage your bandwidth, logi. Do your job. Or did you not attend bandwidth management at your local community college? |
Clone D
1293
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Posted - 2015.01.07 19:14:00 -
[7] - Quote
Ripley Riley wrote:Run with a squad. Be their logi and let them slay, or slay while a squadmate logis. Blueberries are unreliable and incompetent. Stop depending on them to do things for you.
I didn't say I was depending on them. They don't do their jobs, so I do it. I'm just stating that they are not doing what is in their job description very well.
And for having pushed so hard to hold that responsibility alone, they are proving that they cannot handle it.. They're letting the team down and causing losses.
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Clone D
1293
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Posted - 2015.01.07 19:37:00 -
[8] - Quote
Thor Odinson42 wrote:I find it more odd that blueberries that are sniping aren't able to see the 10 dudes on the pipes dropping remotes.
Or the 4 dropships flying around with no AV to be seen.
Right on...
To me, the primary difference is that snipers didn't push to be the only role to have the right to kill infantry.
Logis did push hard to hold primary domain over equipment, thereby restricting other roles from interfering with their WP grubbing. However, now we see evidence that logis are not supporting the team very well.
I don't think that they can handle the responsibility alone.
In order for me to make things right, I am forced to stop performing the Assault|Scout|Point Defense|AV role I want to do, change into a logi and perform their role for them because they are incapable. Then, I am forced to remain in that role, which super sucks because I don't want to be a logi period.
Logis said, "We've got this under control. You don't neeeeed the ability to deploy multiple equipment." I guess they were wrong, and they can't cope with the responisibility. |
Clone D
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Posted - 2015.01.07 19:48:00 -
[9] - Quote
Ripley Riley wrote:Solution: get in a squad.
Maybe you can assist me with resolving this technical problem:
Whenever I am in a squad, I experience huge amounts of lag. It's about double the amount of lag that I usually experience.
Whenever I am on comms in a squad, I experience even more lag to the point that I cannot tell what is happening in the game and I just listen in to my squad to see what is happening during that battle.
What can I do to fix that?
I have a 25 Mbps connection with <1 ms jitter and my ps3 is fully operational and running a SSD. I use the America server (which experience shows gives me the least amount of lag). I adjusted my ps3 settings for optimal networking capabilities. I have an ethernet cable directly connected to my ps3.
Oh, if there is no resolution to this problem, then is it okay with you if some people don't play in squads? |
Clone D
1293
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Posted - 2015.01.07 19:52:00 -
[10] - Quote
Ripley Riley wrote:ADAM-OF-EVE wrote:oh look, another "i hate logistics" thread from Clone D. He is terribly upset that bandwidth exists and he can no longer farm WPs by the thousand Your jabs are pointless, rip. My battle performance reflects my dominance regardless of what hoops I have to jump through. And I do it with MLT and STD gear, with hundreds of millions to spare. I have nothing to prove to you.
I only make comments about gameplay, especially when the level of fun is being constrained by losers who can't keep up. |
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Clone D
1293
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Posted - 2015.01.07 20:14:00 -
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Ripley Riley wrote:to run without friends.
Just because you need a squad to carry you through battle doesn't mean that logis are doing their jobs. Any time that the battlefield is completely absent of friendly uplinks, or the team is being stampeded by ground vehicles and there are no proximity explosives, a logi somewhere is not doing his / her job. That is the point of the thread. Logis aren't doing their jobs.
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Clone D
1293
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Posted - 2015.01.07 20:21:00 -
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7th Son 7 wrote:Clone D wrote:Ripley Riley wrote:to run without friends. Just because you need a squad to carry you through battle doesn't mean that logis are doing their jobs. Any time that the battlefield is completely absent of friendly uplinks, or the team is being stampeded by ground vehicles and there are no proximity explosives, a logi somewhere is not doing his / her job. That is the point of the thread. Logis aren't doing their jobs. Yeah D, but all the blame can't always fall on Logis, others carry equipment also.
I agree, however, if you expect other roles to "assist" with the logi role, then don't limit their bandwidth so much. Need a little breathing room to do a logi's job and another job. Ya know.
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Clone D
1293
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Posted - 2015.01.07 20:28:00 -
[13] - Quote
Ripley Riley wrote:Clone D wrote:I agree, however, if you expect other roles to "assist" with the logi role, then don't limit their bandwidth so much. Need a little breathing room to do a logi's job and another job. Ya know. I run an advanced assault with advanced uplinks. 2 deployable at once, 15 spawns per. I can assist an Amarr logi with dropping uplinks just fine. Maybe you need to stop running militia and standard. You know the higher tiers of dropsuit have more bandwidth, right?
Yes, to resolve team uplink problems, I deploy 4 proto uplinks and then change into a proto assault suit. Still, there is an expectation for other roles to pitch in. That is what I'm saying. Many other roles are expected to be a logi helper in addition to the role that they perform. We need an additional degree of freedom in order to do two jobs at once. |
Clone D
1294
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Posted - 2015.01.07 20:41:00 -
[14] - Quote
Ripley Riley wrote:You say that for technical reasons you can't squad up. Get those issues worked out then come back to Dust 514.
This is the kind of elitist exclusion that the n.a.z.i.s believed in. If you didn't meet their criteria, then you were exterminated. They had a eugenics program to propagate the perfect race.
If you can't make room for people who are different than you are, then I have to say that either you have failed to achieve complete cognitive development, or you fall into the political position called fascism.
I'm different than you. There is a place in the game for me too. <----- Start here. |
Clone D
1294
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Posted - 2015.01.07 20:48:00 -
[15] - Quote
Aidualc wrote:I-Śm a Logi, Gallente one, my "work" is scan the map... to see the enemy position. also I-Śm do the derpship..., put uplinks, rep... and stab clones with a nano inyect....
BUT I have a scout that also drops a link or stab clones...
IF you are a "assault", put a droplink, or nano inject... not only nano hives...
A real Logi is bring SUPPORT. not do the other roles jobs.
I have never see a scout... "scouting..." there are like a slim ninjas with a shotgun or knives doing the ASSAULT JOB.
This is what I'm getting at. Other roles ARE EXPECTED TO DO TWO JOBS. Instead of carrying the equipment they need to get their job done, it is expected that they carry equipment to HELP LOGIS DO THEIR JOB.
You say you want to bring support but not do the other roles' jobs. I want to be an assault and not do a logi's job.
If you want me to do a logi's job in addition to my role, then grant me some additional bandwidth breathing space to do two jobs.
Initially, logis were angry because people were doing two jobs, but now they are saying, help us with our support jobs, implying that they need everyone else to perform two jobs because logis can't get the job done.
Logis, make up your minds. Do you want the rest of us to do two roles or one role? If one role, then please do your job so that the rest of us don't have to.
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Clone D
1294
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Posted - 2015.01.07 20:55:00 -
[16] - Quote
Ripley Riley wrote:Clone D wrote:I'm different than you. There is a place in the game for me too. <----- Start here. And here we arrive at Godwin's Law.
If you don't want to be considered affiliated with certain political regimes, then lead the conversation with tolerance, inclusion and understanding of cultural differences. I would like to see you behave in this way so we can hold more mature conversations in the future. |
Clone D
1294
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Posted - 2015.01.07 21:07:00 -
[17] - Quote
ADAM-OF-EVE wrote:Clone D wrote:
This is what I'm getting at. Other roles ARE EXPECTED TO DO TWO JOBS. Instead of carrying the equipment they need to get their job done, it is expected that they carry equipment to HELP LOGIS DO THEIR JOB.
You say you want to bring support but not do the other roles' jobs. I want to be an assault and not do a logi's job.
If you want me to do a logi's job in addition to my role, then grant me some additional bandwidth breathing space to do two jobs.
Initially, logis were angry because people were doing two jobs, but now they are saying, help us with our support jobs, implying that they need everyone else to perform two jobs because logis can't get the job done.
Logis, make up your minds. Do you want the rest of us to do two roles or one role? If one role, then please do your job so that the rest of us don't have to.
what equipment do you need to do your job. from what this whole argument is about it seems you need uplinks to do your job. carry some.
If I run assault, I want some REs or a nanohive. I don't want to have to carry around an uplink, although for those who do I'm glad that it fits into their equipment slot. Amarr logi is specifically designed to disburse uplinks. I don't want to have to be a redundancy of their role and do it less effectively because an assault doesn't have uplink bonuses, and because I need a different piece of equipment to do my job well. |
Clone D
1294
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Posted - 2015.01.07 21:20:00 -
[18] - Quote
Ripley Riley wrote:Clone D wrote:If you don't want to be considered affiliated with certain political regimes, then lead the conversation with tolerance, inclusion and understanding of cultural differences. I would like to see you behave in this way so we can hold more mature conversations in the future. I'm not against your solo playstyle, Clone. Really. It's just not the playstyle that suits this game very well. You must realize this by now. Most of the complaints you have had all stem from running solo. Why do you think that is? It's because this game isn't suited for solo play. It's a massive multiplayer online game that features things like squads and corporations; ways for players to come together, not stay apart. I'll draw your attention back to my Eve Online statement: you CAN solo in Eve Online, it's just boring and you hamstring yourself. The same logic holds true in Dust 514. I didn't design the game this way. CCP did. They knew what they were doing. Players who group together continue to play a game much longer than players who run by themselves.
Yes, while I acknowledge your perspective, the game works just fine for me as a solo player. The core of this conversation is this:
Other roles are helping logis do support. Logis are saying that assaults can/should equip an uplink, scouts can/should equip PEs, etc.
Clearly if I play as a scout, assault or what have you, and I trade off the equipment I need to perform my role more effectively in favor of an uplink or PEs because I know that logis need help with support, then this shows a break down in the degree to which bandwidth has been implemented (only if it is expected that other roles support logis). If that is the case, then we need bandwidth to reflect that expectation.
If it is not the case and everyone should only do one role, then we need logis to do their jobs better and ensure that the equipment distribution appropriately reflects the context of that match. That responsibility is somewhat larger than a single squad. It is a team level need. |
Clone D
1294
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Posted - 2015.01.07 21:34:00 -
[19] - Quote
Thor Odinson42 wrote:Clone D wrote:ADAM-OF-EVE wrote:Clone D wrote:
This is what I'm getting at. Other roles ARE EXPECTED TO DO TWO JOBS. Instead of carrying the equipment they need to get their job done, it is expected that they carry equipment to HELP LOGIS DO THEIR JOB.
You say you want to bring support but not do the other roles' jobs. I want to be an assault and not do a logi's job.
If you want me to do a logi's job in addition to my role, then grant me some additional bandwidth breathing space to do two jobs.
Initially, logis were angry because people were doing two jobs, but now they are saying, help us with our support jobs, implying that they need everyone else to perform two jobs because logis can't get the job done.
Logis, make up your minds. Do you want the rest of us to do two roles or one role? If one role, then please do your job so that the rest of us don't have to.
what equipment do you need to do your job. from what this whole argument is about it seems you need uplinks to do your job. carry some. If I run assault, I want some REs or a nanohive. I don't want to have to carry around an uplink, although for those who do I'm glad that it fits into their equipment slot. Amarr logi is specifically designed to disburse uplinks. I don't want to have to be a redundancy of their role and do it less effectively because an assault doesn't have uplink bonuses, and because I need a different piece of equipment to do my job well. What if the other 15 players that spawned in with you solo all play with the exact same fitting and playstyle that you do? This is the problem with having so many solo players. What if there are 3 dudes that just happen to be trying out tanks for the first time? Same match there are 3 dudes in a Gorgon trying to get kill assists for their daily missions, etc.
I have found good solo players to be highly resourceful, trying to figure things out and solve problems, and adapt to various situations, comfortably filling in the gaps where the team is hurting.
My in game observations have shown that a squadded player is more apt to be pigeonholed within the squad.
Who knows whether a squadded or solo player would be more likely to divert from the desired role to meet the need of the team, but a solo player is not subject to a squad leader's decisions and is at liberty to spontaneously change roles.
If there are no logis on the team, then I must bite the bullet, admit that there is a need and I have the potential to meet that need, so I ... must ... ... logi because the needs of the many are greater than the needs of the few or the one. But I just got suckered into playing a role that I do not want to play for the remainder of the match.
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Clone D
1294
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Posted - 2015.01.07 21:39:00 -
[20] - Quote
ADAM-OF-EVE wrote:Clone D wrote:
If I run assault, I want some REs or a nanohive. I don't want to have to carry around an uplink, although for those who do I'm glad that it fits into their equipment slot. Amarr logi is specifically designed to disburse uplinks. I don't want to have to be a redundancy of their role and do it less effectively because an assault doesn't have uplink bonuses, and because I need a different piece of equipment to do my job well.
i always run with links but not all suits have 4 slots and they dont always carry multiple uplinks. they have to compromise somewhere just like you have to compromise by not running in a squad with logistics support. its all compromise and spreading the gear out between you. you entire argument could be boiled down to logistics are not doing their job because they are not repairing everyone on the team, they are not doing their job because they are not picking up every downed clone, they are not doing their job because they are not supplying ammo to every player, they are not doing their job because every objective is not covered in re and every vehicle is not destroyed by proximity mines, they are not doing their job because every enemy has not been scanned and your argument is they are not doing their job because they are not deploying load of uplinks. if there is an uplink logi on your team then there is no issue. if there is no uplink logi on your team then you have no logi. you need to sort it out yourself not blame a logi that isnt even in your team.
All of the above. I used to be able to handle all of that myself, but now logis want me to rely on them. They're not doing it, so I'm saying that they're not doing their jobs.
If logis were performing all of the tasks that you described, I would be so happy.
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Clone D
1294
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Posted - 2015.01.07 21:41:00 -
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Ripley Riley wrote:Clone D wrote:Yes, while I acknowledge your perspective, the game works just fine for me as a solo player. Obviously it doesn't or you would not be posting these brilliant threads every few days. Clone D wrote:Clearly if I play as a scout, assault or what have you, and I trade off the equipment I need to perform my role more effectively in favor of an uplink or PEs because I know that logis need help with support, then this shows a break down in the degree to which bandwidth has been implemented (only if it is expected that other roles support logis). If that is the case, then we need bandwidth to reflect that expectation.
If it is not the case and everyone should only do one role, then we need logis to do their jobs better and ensure that the equipment distribution appropriately reflects the context of that match. That responsibility is somewhat larger than a single squad. It is a team level need. This is what I gathered from these two paragraphis:
- Drop uplinks could use an increase in number of spawns. Exact numbers aren't clear at this time. Might require some examination of the current spawn allotments before I can say this is a sure thing.
- There needs to be more logi players in squads
- Amarr and Caldari (the deployable logis) might need more bandwidth
- No other dropsuit needs more bandwidth, so that logis remain the best at deploying equipment
Hold on, first we need a committal community consensus indicating either:
1. Every other role is expected to help logis do their role and pitch in
OR
2. Every role is expected to exclusively do what is directly related to their own functional jurisdiction.
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Clone D
1294
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Posted - 2015.01.07 21:54:00 -
[22] - Quote
Ripley Riley wrote:How do you make in game observation of squadded players when you aren't in squads? Supposedly your PS3 will explode into shards of obsidian if you even lightly hover over the Invite to Squad button Let's pretend that you have been in a squad once or twice. It's obvious that you spend the majority of your time solo. You have no idea how well squads can run when they are populated by players who work well together. Squadded players can change roles just as easily as an unsquadded player. We can do so quickly due to having immediate feedback from our squadmates. "Sentinels in the hallway." So a mate changes to a sentinel fitting of his own. "Scouts around alpha." So a mate switchs to an Amarr scout fitted for scan range. "That ADS is hovering around the supply depot." The AV guy moves from alpha to the supply depot to harass the ADS. You get the idea. You are talking about things you have no clue about.
I see, you have a malleable squad composition.
Please dial down the obstinance. I have squadded hundreds of times with highly functional, even superior, squads; OP squads. I have squad experience with peeps who strictly call out every tactical event to more easy going groups of guys who are simply awesome.
Through enduring nearly a year of patiently troubleshooting and purchasing various hardware upgrades, making configuration adjustments and cooperatively trying to resolve my technical issues with other kind and helpful players, I have resolved to play solo.
I have a clue. I am not stabbing blindly in the dark here.
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Clone D
1294
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Posted - 2015.01.07 22:00:00 -
[23] - Quote
PARKOUR PRACTIONER wrote:Sides usually scouts run links/hunt links just in case. Then the Amarr logi sets some as well.
It depends on what the scout wants to do.
Infiltration: carry uplink + REs
Hunter: carry hives + REs
etc.
My position is that if everyone is expected to lend a hand to logis, then we should be granted some bandwidth buffer to do both our job and theirs.
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Clone D
1294
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Posted - 2015.01.07 22:19:00 -
[24] - Quote
Ripley Riley wrote:Clone D wrote:My in game observations have shown that a squadded player is more apt to be pigeonholed within the squad.Who knows whether a squadded or solo player would be more likely to divert from the desired role to meet the need of the team, but a solo player is not subject to a squad leader's decisions and is at liberty to spontaneously change roles.
If there are no logis on the team, then I must bite the bullet, admit that there is a need and I have the potential to meet that need, so I ... must ... ... logi because the needs of the many are greater than the needs of the few or the one. But I just got suckered into playing a role that I do not want to play for the remainder of the match. How do you make in game observation of squadded players when you aren't in squads? Supposedly your PS3 will explode into shards of obsidian if you even lightly hover over the Invite to Squad button Let's pretend that you have been in a squad once or twice. It's obvious that you spend the majority of your time solo. You have no idea how well squads can run when they are populated by players who work well together. Squadded players can change roles just as easily as an unsquadded player. We can do so quickly due to having immediate feedback from our squadmates. "Sentinels in the hallway." So a mate changes to a sentinel fitting of his own. "Scouts around alpha." So a mate switches to an Amarr scout fitted for scan range. "That ADS is hovering around the supply depot." The AV guy moves from alpha to the supply depot to harass the ADS. You get the idea. You are talking about things you have no clue about. Clone D wrote:1. Every other role is expected to help logis do their role and pitch in
OR
2. Every role is expected to exclusively do what is directly related to their own functional jurisdiction.
Everyone is expected to help, to one extent or another, with another classes' role so long as doing so does not cause a role to become obsolete. Such as in the case of logi-tourism that occurred up until the point where bandwidth was introduced. So 1, but with amendments.
Okay, now we're making headway
Let's say I want to play a hunter scout role with nanohives and REs, but I see that the team needs some logi support in terms of uplinks (we'll keep it to uplinks for now). I am using a STD scout suit, so 6 BW should be devoted to my scout role.
Because I want to help the logis, not take over, just help, let's say that I want to set one uplink and yet continue to perform the role that I want to play. An uplink takes up 4 of my BW. That's 4 BW that I really don't want to use up, but I have to because we need support outside of the role I have chosen. Later, when I change back into my hunter scout I still need to be able to set at least 2 REs simultaneously. I can't do that at the STD scout level with the current bandwidth constraint. We need to loosen BW up a little bit if we expect everyone to help the logis out. In this case perhaps 12 bw would be more appropriate for a scout.
Perhaps 4 bw would be appropriate for a heavy.
Giving a margin of transference between roles might be exactly what BW needs in order to make it a more comfortable player experience, especially when we all need to pitch in to help the logis and support the team.
So, maybe somebody says, "Well use a proto scout." In accordance with the BW premise, the 12 BW should be reserved for the role for which it was intended, not partially devoted to another role. It doesn't deserve to have 4 BW taken away because logis need help populating the map with uplinks. Those 4 BW should fall within the margin of what we deem is an acceptable supporting contribution.
The margin of supporting contribution should be granted in addition to the bare minimum BW that is required to perform any given role.
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Clone D
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Posted - 2015.01.08 03:18:00 -
[25] - Quote
TIGER SHARK1501 wrote:el OPERATOR wrote:TIGER SHARK1501 wrote:
Who babysits a drop uplink??
SpawnCampers. I was referring to the idea of anyone babysitting their own.
If you're not ensuring the safety of your uplinks, then you're creating a spawn trap for your team mates. It will get camped, etc.
When you place an uplink, put it in a secure spot. If you are uncertain as to its safety, then personally guard it. |
Clone D
1296
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Posted - 2015.01.08 11:27:00 -
[26] - Quote
Nothing Certain wrote:Proxies are one option, one that to be effective requires as many proxies as you can lay down, meaning no links, hives or remotes. It seens like a poor tradeoff for a logi to do this.
Who is supposed to lay proxies now? Can you describe a strategy that makes sense? |
Clone D
1298
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Posted - 2015.01.08 17:36:00 -
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Jay Westen wrote:Hate to say it clone d, but after your previous rant about logistics getting to many warpoints and it being a simpletons class. I outright refuse to support you.
That is fine. I don't need your support. But the team does. Don't neglect everyone else please. Keep your lack of support between us. Thanks. |
Clone D
1298
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Posted - 2015.01.08 17:39:00 -
[28] - Quote
Zaria Min Deir wrote:Clone D wrote: If there are no logis on the team, then I must bite the bullet, admit that there is a need and I have the potential to meet that need, so I ... must ... ... logi because the needs of the many are greater than the needs of the few or the one. But I just got suckered into playing a role that I do not want to play for the remainder of the match.
So, now we finally come to the real issue. It's not that "logis aren't doing their jobs" it's that there aren't enough people actually playing logi. Or at least, based on my experience, not enough people not running some ****** APEX (logi) suit. Oh, I know that there are plenty of matches where very little equipment is placed. But while bandwidth has limited some of the previous logi tourism, it is pretty obvious that so many people running APEX suits (and it wouldn't surprise me if logistics commit this sin more than any other role, for obvious reasons) has a lot to do with it as well.
Exactly, so since there are a shortage of logis, we need to add some bandwidth buffer to other roles in order for them to help logis deploy a little extra equipment on the field. Not a lot, just one additional uplink or so ought to do it. That way, all other roles aren't sacrificing the equipment that they need in order to perform their role just to help logis distribute equipment. |
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Posted - 2015.01.08 18:20:00 -
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John Demonsbane wrote:Ok, let's try this, OP.
Lets say we buff proxies and change the BW to 1. RE's also get a BW cost of 1.
Now whats your opinion?
Would be so sweet! |
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Posted - 2015.01.09 13:14:00 -
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John Demonsbane wrote:Anyway, so here's the thing OP. You're doing it wrong.
I already pretty much knew the answer. We've simply confirmed the truth. BW is not the problem here. Neither are all the "bad logis" running around (I'll get to that in a second. Edit: in another thread). You're just spamming all these needless flame bait threads and looking like an unreasonable troll.
Not that thats new and unprecedented, but you either don't realize or aren't even asking for what it is you really want! You are either a very accomplished troll setting us up for your actual request or have made all this wasted effort asking for the wrong thing.
My advice? Realize that all you really want is not only fairly simple but also far more palatable to the rest of us. It's not like you can frisbee 4 at a time. Hell, I'm totally down with reducing the BW cost of explosives, though Im not sure that a cost of 1 for both types is the best number. Up for discussion.
TL;DR FFS stop wasting everyone's time(including your own) with this aimless trololol and just ask for what you really want, which is basically just more splosions.
Ruh Roh, looks like somebody didn't read the key concept on page 4.
My opinion is:
There are not enough logis in the meta to support teams.
Every other role needs to pitch in a helping hand.
Because of this, we need to add a few extra bandwidth (maybe 4) to each dropsuit due to the expectation of role transference. |
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Posted - 2015.01.09 13:24:00 -
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John Demonsbane wrote:Clone D wrote:John Demonsbane wrote:Anyway, so here's the thing OP. You're doing it wrong.
I already pretty much knew the answer. We've simply confirmed the truth. BW is not the problem here. Neither are all the "bad logis" running around (I'll get to that in a second. Edit: in another thread). You're just spamming all these needless flame bait threads and looking like an unreasonable troll.
Not that thats new and unprecedented, but you either don't realize or aren't even asking for what it is you really want! You are either a very accomplished troll setting us up for your actual request or have made all this wasted effort asking for the wrong thing.
My advice? Realize that all you really want is not only fairly simple but also far more palatable to the rest of us. It's not like you can frisbee 4 at a time. Hell, I'm totally down with reducing the BW cost of explosives, though Im not sure that a cost of 1 for both types is the best number. Up for discussion.
TL;DR FFS stop wasting everyone's time(including your own) with this aimless trololol and just ask for what you really want, which is basically just more splosions. Ruh Roh, looks like somebody didn't read the key concept on page 4. My opinion is: There are not enough logis in the meta to support teams. Every other role needs to pitch in a helping hand. Because of this, we need to add a few extra bandwidth (maybe 4) to each dropsuit due to the expectation of role transference. So again, no. Then why did you answer my question as you did? Now you wouldn't be happy with just changing the BW costs of explosives? All righty. Carry on with your badposting then I guess.
I like the recommendation that you offered up about 1 bw for explosives. I think it makes sense, as PEs have become a thing of legend, and the RE bandwidth also feels too limiting.
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Posted - 2015.01.09 16:30:00 -
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John Demonsbane wrote:[...] so what you are saying that if RE BW was dropped, you would still be dissatisfied with the BW system? Why?
When you give your answer, please assume for the sake of the discussion that BW is never ever going to be completely removed from the game and it is mandatory for further game development that we have a thriving Logi community. [...]
Operating under that set of conditions, what would make you happy with this system?
Note: Aside from reducing the BW costs of explosives to free up BW for something else, giving scouts more BW is not on the table because as I've already stated, there's no way that will incentivize people to become logi's - it is in fact guaranteed to do the exact opposite because we've already tried letting scouts be do-everything suits with their second EQ slot and here we are. It's not a coincidence that scouts were given so little BW in the first place.
The general consensus seems to be that logis can't do it all, and so scouts, assaults and commandos (SAC) should lend a helping hand by carring uplinks, needles, etc.
If the SAC wants to perform that duty, then it is all good and well. One of the distinguishing aspects of the game is the dynamic of choosing how you will build and play a dropsuit, customized to your style. But REs, PEs and nanohives are more aligned with the SAC roles.
Here's the problem when bandwidth is too tight. It restricts expected role transference, the community expectation that SAC will occasionally perform support, while still needing the tools to perform their roles best.
We have to face the music that, even if role transference were not a community expectation, sometimes there is not enough logi support on a team. This in turn mandates mercs to carry their own hives and uplinks, thereby forcing them to perform support duties themselves which is a clear indication that role transference is not only an expectation, but a requirement.
Since role transference is a requirement, my opinion is that we must find a way to meet that need for every role, not just SAC.
By now, you may know that my idea is to grant a small buffer of bandwidth in addition to the dropsuit role-balanced bandwidth, which allows for a small amount of team support in addition to performing the given role. (~4bw, about the bw of 1 uplink or 1 hive)
Thinking Functional Jurisdictions As Opposed To Dropsuit Type There's this: why does the dropsuit that you are wearing matter so much? Isn't the function that you are performing much more important? If I can perform A/V ten times more effectively in a scout suit than I can in a commando suit, then why shouldn't I do it? If I can inflitrate an enemy compound with a scout, 2 uplinks and 3 REs, then why shouldn't I be allowed to do it? Why must I play in a logi dropsuit to perform the infiltration function now? If I can perform point defense ten times more effectively in a scout suit than a heavy suit, then why shouldn't I do it? Why are we trying to push people into cookie cutter molds? My favorite part of the game when I first started playing was the ability to match my dropsuit to the function I wanted to perform. That is slowly diminishing, and so is the appeal of the game. (nb4can I haz ISK, When I stop finding ways to have fun, I'll quit).
Dropsuits are merely a physical embodiment of the utility I needed in a particular moment to get a job done. We need to loosen to bandwidth constraints to the degree that we still have variety in drop suit builds, otherwise, why offer the option of how you want to build a dropsuit at all?
If everyone likes to play a scout, find out why. Don't just try to incentivize them to shift roles artificially. What is fun about playing a scout? Was it that the other dropsuits were too sluggish? Was strafing the best cqc tactic because it is more effective than using cover? Do we need to improve some other aspect of the game in order to make the other roles more appealing?
It is a video game. People play games for fun factor. If you are trying to entice a certain % of the player base to be a logi, then you need to make logi a fun role. Most people in a FPS want to shoot stuff. If you make logis more like assaults, then essentially, you'll make a super assault plus - fun for fighting and can carry/deploy a bunch of equipment. Then people will leave assault behind and play super assault because it offers the same fun with more options. Then the assault fanboys will say, hey we need more incentives as assaults, etc. It is a downward spiral. Why can't we leave the suits alone, admit they are what they are and that the number of people who want to play them will vary with the context of the game/meta.
A dropsuit is not a role. If we continue to treat dropsuits as roles, then we will remove the freedom of building dropsuits to match our creative expression as a player.
Conclusion If you grant approx 4 bw in addition to what dropsuits have now, then that will not result in hive/uplink spam, but maybe we won't see so many redline matches.
If granting a bufferr of bandwidth to acknowledge role transference and create variety is off of the table, then I think we have become a little too governing. |
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Posted - 2015.01.09 17:47:00 -
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John Demonsbane wrote:So basically you are saying everything can and should be able to done better in a scout suit? Does that sound like an ideal or balanced solution in ANY WAY to you? I suppose it does otherwise you wouldn't have said it the way you did.
That's all I needed to read. I don't want to play the game you describe.
You read it with bias. I am saying that all roles should be able to provide a minor team support contribution in addition to the demands of their own role. |
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Posted - 2015.01.09 18:34:00 -
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John Demonsbane wrote:Clone D wrote:John Demonsbane wrote:So basically you are saying everything can and should be able to done better in a scout suit? Does that sound like an ideal or balanced solution in ANY WAY to you? I suppose it does otherwise you wouldn't have said it the way you did.
That's all I needed to read. I don't want to play the game you describe. You read it with bias. I am saying that all roles should be able to provide a minor team support contribution in addition to the demands of their own role. That's not what your said at all. You said (paraphrasing slightly): if scouts can do x better, why not? If they can also do y better, why not? Why should we be forcing them out of that? Here: Clone D wrote:If I can perform A/V ten times more effectively in a scout suit than I can in a commando suit, then why shouldn't I do it? If I can inflitrate an enemy compound with a scout, 2 uplinks and 3 REs, then why shouldn't I be allowed to do it? Why must I play in a logi dropsuit to perform the infiltration function now? If I can perform point defense ten times more effectively in a scout suit than a heavy suit, then why shouldn't I do it? Why are we trying to push people into cookie cutter molds? Because that makes no f*cking sense! Why do the other godd@mn suits even exist then? Does the concept of game balance have any meaning to you? In a game with 5 classes of suit, if one (the scout) is the way you describe then it's pathetically broken and major changes need to occur. The question you should ask isn't why are we trying to push people out of it, its what idiot designed a game like that in the first place! Otherwise you may as well just take tiericide to the 100th power, get rid of every other suit, make one standard base blueprint, give a list of modules and let everyone make a slighty-less-generic version of the same suit for different needs. It will be a revolution in gaming!
Have you taken algebra? Replace scout with X.
Scout If I can perform A/V ten times more effectively in a scout suit than I can in a commando suit, then why shouldn't I do it? If I can inflitrate an enemy compound with a scout, 2 uplinks and 3 REs, then why shouldn't I be allowed to do it? Why must I play in a logi dropsuit to perform the infiltration function now? If I can perform point defense ten times more effectively in a scout suit than a heavy suit, then why shouldn't I do it? Why are we trying to push people into cookie cutter molds?
Assault If I can perform A/V ten times more effectively in a assault suit than I can in a commando suit, then why shouldn't I do it? If I can inflitrate an enemy compound with a assault, 2 uplinks and 3 REs, then why shouldn't I be allowed to do it? Why must I play in a logi dropsuit to perform the infiltration function now? If I can perform point defense ten times more effectively in a assault suit than a heavy suit, then why shouldn't I do it? Why are we trying to push people into cookie cutter molds?
Logi If I can perform A/V ten times more effectively in a logi suit than I can in a commando suit, then why shouldn't I do it? If I can inflitrate an enemy compound with a logi, 2 uplinks and 3 REs, then why shouldn't I be allowed to do it? If I can perform point defense ten times more effectively in a logi suit than a heavy suit, then why shouldn't I do it? Why are we trying to push people into cookie cutter molds?
Commando If I can perform A/V ten times more effectively in a commando suit than I can in a blueprint A/V suit, then why shouldn't I do it? If I can inflitrate an enemy compound with a commando,and 3 REs, then why shouldn't I be allowed to do it? If I can perform point defense ten times more effectively in a commando suit than a heavy suit, then why shouldn't I do it? Why are we trying to push people into cookie cutter molds?
Heavy If I can perform A/V ten times more effectively in a heavy suit than I can in a commando suit, then why shouldn't I do it? If I can inflitrate an enemy compound with a heavy, then why shouldn't I be allowed to do it? If I can perform point defense ten times more effectively in a heavy suit than an assault suit, then why shouldn't I do it? Why are we trying to push people into cookie cutter molds?
Your thinking is limited to the extent that you can only imagine performing specific duties in specific suits. |
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Posted - 2015.01.09 19:08:00 -
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RayRay James wrote:Clone D wrote:Nothing Certain wrote:Proxies are one option, one that to be effective requires as many proxies as you can lay down, meaning no links, hives or remotes. It seens like a poor tradeoff for a logi to do this. Who is supposed to lay proxies now? Can you describe a strategy that makes sense? My logi with proto proxies, RE and nanohive work great in certain scenarios. Get me on the bridge map with that suit and unless the tank is paying fantastic attention there's no more tank.
Hey RayRay! Thanks for your feedback on this. I'm trying to learn how people are using proxies nowadays. How many proxies do you deploy? What do you do afterward? |
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Posted - 2015.01.09 19:33:00 -
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el OPERATOR wrote:D, you have the ability to "perform" any role from any suit now, as BW is. Are you as effective at it than suits designed to optimize that role? No, and you shouldn't be. Thats why suit base specialization exists.
As far as raising the BW limits for SAC, why? They have enough to self-support at a basic level OR weaponize further, as you've proven repeatedly. It just isn't enough BW to do both, simultaneously. Just like how none of my Logi suits can generate passive scans low enough and far enough to detect dampened scouts. If I want to do that, I need a scout frame and to sacrifice most of my Logi gear.
My position is this: bandwidth is fine, but it was implemented in an extreme way, resulting in a conundrum of mutual exclusivity:
AssaultContemplator wrote:Do I help my team with that uplink right now, or do I perform my job better with an RE?
Someone who has used their SP to spec into assault should ideally be able to focus on assaulting, not sacrifice their hard earned suit bandwidth because there aren't enough logis in the player base.
This is where I say, a role should be able to perform the duties related to that role at a peak level. Due to the lack of logis, we should all be able to lend a hand and contribute above and beyond by only a minimal amount. But then we should be able to return to our role and perform it fully without the loss of job effectiveness. |
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Posted - 2015.01.09 19:39:00 -
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Operative 1174 Uuali wrote:There are still too many uplinks being placed on the map by ppl who know to do that. No uplinks doesn't mean bandwidth is bad, it means too many people are not informed about how to play the game.
There could be a different inference: other roles already have the equipment fitted that is important to getting their job done, and nobody wants to sacrifice their own effectiveness to help out the team. If they could drop an uplink and return to their job as usual, then that might change the situation.
I'm not saying bandwidth is bad. I'm saying it is slightly too tight. |
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Posted - 2015.01.09 19:53:00 -
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el OPERATOR wrote:Clone D wrote:el OPERATOR wrote:D, you have the ability to "perform" any role from any suit now, as BW is. Are you as effective at it than suits designed to optimize that role? No, and you shouldn't be. Thats why suit base specialization exists.
As far as raising the BW limits for SAC, why? They have enough to self-support at a basic level OR weaponize further, as you've proven repeatedly. It just isn't enough BW to do both, simultaneously. Just like how none of my Logi suits can generate passive scans low enough and far enough to detect dampened scouts. If I want to do that, I need a scout frame and to sacrifice most of my Logi gear. My position is this: bandwidth is fine, but it was implemented in an extreme way, resulting in a conundrum of mutual exclusivity: AssaultContemplator wrote:Do I help my team with that uplink right now, or do I perform my job better with an RE? Someone who has used their SP to spec into assault should ideally be able to focus on assaulting, not sacrifice their hard earned suit bandwidth because there aren't enough logis in the player base. This is where I say, a role should be able to perform the duties related to that role at a peak level. Due to the lack of logis, we should all be able to lend a hand and contribute above and beyond by only a minimal amount. But then we should be able to return to our role and perform it fully without the loss of job effectiveness. In terms of bandwidth, this would mean relaxing it by about 4 bw per dropsuit. But this, again, already proves the point contrary to your arguement. That assault, if absolutley need be, CAN drop that precious link should his discretion determine its neccessity. Does that commit his equipment capability? Yes. Does that subsequently render him battlefield useless? No. He still has his LW, his SA and his G. In addition to whatever his base+mods stats create. He can continue assaulting, minus the committed equipment. Try it like this: Assault Dilemma wrote: Hm.....
Should I run my AR, and gain range but reduced alpha damage in CQ OR Should I run my SG and be **** at range but a scythe in CQ?? Decisons, decisions...
But his effectiveness suffers because he had to give up an important tool in order to help someone else with their job.
Do we need to consider an analogy to the welfare system? Some people aren't doing their jobs for whatever reason. Everyone else contributes out of their own hard earned cash.
If we don't loosen bandwidth just the tiniest little bit, then we just created a welfare system in Dust. All the other roles have to sacrifice the equipment that they need, in order to help out the logis. |
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Posted - 2015.01.09 20:20:00 -
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RayRay James wrote:Clone D wrote:RayRay James wrote:Clone D wrote:Nothing Certain wrote:Proxies are one option, one that to be effective requires as many proxies as you can lay down, meaning no links, hives or remotes. It seens like a poor tradeoff for a logi to do this. Who is supposed to lay proxies now? Can you describe a strategy that makes sense? My logi with proto proxies, RE and nanohive work great in certain scenarios. Get me on the bridge map with that suit and unless the tank is paying fantastic attention there's no more tank. Hey RayRay! Thanks for your feedback on this. I'm trying to learn how people are using proxies nowadays. How many proxies do you deploy? What do you do afterward? Can't speak for everyone, but lets take my bridge map for example. My demolitions logi has a proto PE, Advanced, PE, Proto rep nanohive and proto RE. I'll drop out as many PE in a cluster as allowed with each type (I think it totals 7). Since tankers rarely turn around and come back across the map (They usually make a big circle around the map), I'll watch once or twice and see which way they prefer to go and then drop my RE's just past the PEs. If the tanker survives the PEs, the REs are there to finish the job. After that, it's resupply with my nanohive if there's no supply depot. If there is a supply depot I usually switch out of the suit for one of my many other logi fits. If I have to stay in my demolitions suit, I play "hide and go seek then destroy" because it's also dampener/speed fit
So it sounds like you are tracking the tanks you destroy, and setting your explosives in the sweet spot on a per tank basis. Then when the threat is removed you go do something else. What happens when you set your mines in the sweet spot and then the tank never rolls back through? Do you give up, or go chasing the tank around the map?
Do you ever use the strategy where you deploy a minefield in a known trafficked area and then go do something else, or do you always stay with your minefield?
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Posted - 2015.01.09 20:28:00 -
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John Demonsbane wrote:Clone D wrote: Have you taken algebra?
Still laughing... If only you knew... clone D wrote: {same statement repeats about each class}
Oh. my. GOD!I can't even... It's just... Wow. Seriously? That's your counter-argument? It does not matter which suit you are talking about! No matter which suit it is, if it is working as you describe, ITS BROKEN. Every suit should be viable and unquestionably, with no room for debate, superior in every major aspect of its designated role. End of story. Honestly, I've lost all hope here.
This is where theory and art divide. Some players can take a suit and use it artfully for something that it was not intended for. Does that make it wrong?
Why have you given up hope? It's like you're more interested in being a hard a$$ than admitting that human creativity can be an amazing and inspiring thing.
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Posted - 2015.01.09 22:10:00 -
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REDBACK96USMC wrote:Post a traceroute to the servers.
Found Tranquility IP at http://eve-offline.net/?server=tranquility
tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 2 ms 2 ms 1 ms homeportal [***.***.***.***] 2 * * * Request timed out. 3 22 ms 22 ms 21 ms 71.144.225.88 4 23 ms 26 ms 21 ms 12.83.40.157 5 28 ms 30 ms 29 ms gar13.cgcil.ip.att.net [12.122.132.121] 6 30 ms 31 ms 30 ms chi-b21-link.telia.net [213.248.87.253] 7 55 ms 55 ms 55 ms nyk-bb1-link.telia.net [213.155.136.72] 8 118 ms 119 ms 117 ms ldn-bb1-link.telia.net [213.155.135.68] 9 116 ms 118 ms 117 ms ldn-b3-link.telia.net [80.91.250.241] 10 eveonline-ic-138015-ldn-b3.c.telia.net [213.248.83.198] reports: Destinati on net unreachable.
Trace complete. |
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Posted - 2015.01.10 11:01:00 -
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John Demonsbane wrote:Clone D wrote:John Demonsbane wrote:Clone D wrote: Have you taken algebra?
Still laughing... If only you knew... clone D wrote: {same statement repeats about each class}
Oh. my. GOD!I can't even... It's just... Wow. Seriously? That's your counter-argument? It does not matter which suit you are talking about! No matter which suit it is, if it is working as you describe, ITS BROKEN. Every suit should be viable and unquestionably, with no room for debate, superior in every major aspect of its designated role. End of story. Honestly, I've lost all hope here. This is where theory and art divide. Some players can take a suit and use it artfully for something that it was not intended for. Does that make it wrong? Why have you given up hope? It's like you're more interested in being a hard a$$ than admitting that human creativity can be an amazing and inspiring thing. It only makes it wrong if the following are true: - you don't have to make enough sacrifices to do it - you can make it better than the suit designed for the role can be (assuming it, too, is being set up for the same purpose, obviously) I hate to burst your little "I am freaking AWESOME" bubble, but the reason you can make scout suits to do all this sh!t medium suits are designed for so well has nothing to do with your singular talent to squeeze evey last ounce of performance out of it and everything to do with a broken system.
So, you're telling me that the system is broken when a heavy can kincat tank his dropsuit to the point that he can chase down an assault or scout and mow him down? No, that is ingenuity. A heavy isn't designed for that, but we have the option of customizing it to a certain degree. A suit like that, played well, can terrorize people, and this play style falls outside of the intended purpose of the suit (point defense).
Customization gives us degrees of freedom to perform whatever function we can build a suit to do, even if it falls outside of the original intent for the dropsuit.
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Posted - 2015.01.10 11:37:00 -
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CoochMaster Flex wrote:I got you CloNe. I just went proto minmatar logi. And I'm back on Dust. o7
COOCH! Awesome, bro! I'm glad you're back, my friend!
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Posted - 2015.01.10 18:16:00 -
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John Demonsbane wrote:Clone D wrote: So, you're telling me that the system is broken when a heavy can kincat tank his dropsuit to the point that he can chase down an assault or scout and mow him down? No, that is ingenuity. A heavy isn't designed for that, but we have the option of customizing it to a certain degree. A suit like that, played well, can terrorize people, and this play style falls outside of the intended purpose of the suit (point defense).
Customization gives us degrees of freedom to perform whatever function we can build a suit to do, even if it falls outside of the original intent for the dropsuit.
Hmm... lessee... a sentinel chasing down a scout... That "scout" has no idea what he's doing then. Maybe he should try not putting regular complex plates on a frickin' light frame. Speed tanked Min sentinels will not chase down a scout who has any idea how to fit a suit. An Amarr assault, sure, but that assault will quite possibly have more eHP than the sentinel and their ScR is gonna be murder on the shield HP they are dependent on. That same Min Sentinel would get torn apart by a CQC sentinel, too. Can go outside normal parameters but makes a lot of sacrifices. Working as intended. Let me explain it this way: Fitting freedom/customization should allow you to blur the lines between suit classes, not erase them.
Have you ever seen a movie where a person uses a coffee mug or a newspaper to kill someone? That is the kind of thinking outside of the box that allows a person to use one dropsuit to masterfully complete a task for which it was not designed.
You simply lack imagination. That's all. Do some thought experiments to expand your mind or something. |
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Posted - 2015.01.10 18:31:00 -
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Gyn Wallace wrote:Credibility is a kind of authority. There is no better way to enhance your authority that to use it well; no better way to undermine your own authority than to use it badly.
There are many kinds of people in the world. It is up to each person to decide his/her opinion of everyone else. Yes, persuasion and mind control exist, but I am not here to get people to like me.
I am here to learn about what is going on in this community and learn how other people think.
If I were to write a polite, well-stated argument initially, then chances are that it would slide right down the thread queue and out of sight with minimal viewers.
Concerning a rude, obnoxious, abrasive or attention-grabbing title and opener, those approaches get people talking and saying what is really on their mind. It can get to the heart of the matter a lot faster. And ultimately, it changes people's streams of consciousness to think about a topic with more emotional weight.
What does it hurt if nobody likes me? Nothing.
If my goal was to learn why decisions were made or how community members think, then I accomplished my goal.
I am not here in search of any kind of authority or credibility; only to observe. I can only observe what people do and say, so if I want to know what they are thinking, then I must concoct a way to extract that information. |
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Posted - 2015.01.10 18:43:00 -
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John Demonsbane wrote:The entire concept of game balance and player classes is based on ONE simple principle:
Every class has a particular function/role/specialization for which they are designed to be "best" at. No other class, when both are being used as intended by the designer should be nearly as effective at it.
When this is no longer the case, one class is rendered obsolete. This is improper game design and results in a lack of diversity in the long run as everyone will use the same imbalanced class.
If paper always beats scissors, too, nobody will ever use a rock.
If you are unable to grasp that as not just an aim, but as a necessity, then there Is no point in continuing.
Have you examined the community to find out what their goals are? Not everyone has the same motivations or ambitions as you do. There is variety here. There is also variety in the game allowing people to forge their own path to victory.
All along, Dust players have stated that there is not a single winning strategy in Dust. People from all walks can thrive here. Go forth, young warrior and find yours. If you need to be narrow minded to do that, then be my guest.
I, myself, have been able to use dropsuits in multitudinous ways and still come out on top. I'm sure you will figure it out. |
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Posted - 2015.01.12 02:01:00 -
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Meee One wrote:[...]See,i can be stupid too.
Oh, hey bro. Did you ever see this:
https://forums.dust514.com/default.aspx?g=posts&m=2542839#post2542839
I was interested in your PE strategies. RayRay replied earlier in this thread about how he deploys minefields, but I still wanted to hear what you had to say about it.
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Posted - 2015.01.12 22:07:00 -
[48] - Quote
Meee One wrote:PEs aren't grenades meant to be offensive,they are for re-inforcing an already secure area.
Yes, I've found that they are useful for reinforcing a secure area.
However, I've also used them to deter enemies from specific routes.
Another advanced application is to funnel the opponent into a specific direction, like toward your A/V personnel.
Primarily what I'm interested in learning is how many PEs you deploy at once, and what you do with yourself after you lay your minefield.
Do you change logi suits afterward and do rep/res/scan until your PEs blow?
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